Overcoming Shyness and Participating in Class Discussions

By: Matt Barton  on: Wed 20 of Dec., 2006 00:19 UTC  (3176 Reads)
Do you have problems speaking up in class or participating in class discussions? Do you struggle to overcome shyness, self-consciousness, or self-doubt? Read this article for some useful tips!
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Computers and Writing

By: Matt Barton  on: Tue 14 of Feb., 2006 17:57 UTC  (4096 Reads)
Some thoughts on computers, writing, humans, and brains!
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Liberal Arts: More than Job Training

By: John H. Bickford, Jr.  on: Tue 31 of Jan., 2006 22:41 UTC  (4777 Reads)
Ever wondered why you have to take college courses that aren't related to your future job? Read this article to find out!

On Family Gaming

By: Matt Barton  on: Sun 23 of Jan., 2005 18:43 UTC  (4407 Reads)
Videogaming isn't always about boys blasting each other to bits in massive fragfests. In this article, Matt explains why so many vintage games were ideally suited (and even designed) for whole families to play together. The article also describes the potential family appeal of Sony's EyeToy? and the infamous DDR.
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The Rise and Fall of Game Audio

By: Matt Barton  on: Sun 23 of Jan., 2005 18:42 UTC  (4286 Reads)
What can you do with a computer that you can't do with an orchestra, and why aren't more people doing it? To answer that question, Matt takes us on a journey through the history of game audio and shows how big business and lack of artistic integrity led to the fall of true innovation in the field. The article is informed by Matt's personal interviews with greats like Rob Hubbard, Jon Appleton, Jan Harries, and George Sanger (The Fat Man).
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Gay Characters in Videogames

By: Matt Barton  on: Sun 23 of Jan., 2005 18:40 UTC  (6167 Reads)
In this article, Matt explores the issue of homosexuality in modern (and classic) videogames, starting with the rather startling endorsement of gay marriage in Atari's The Temple of Elemental Evil.
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The Videogame in the Age of Mechanical Reproduction

By: Matt Barton  on: Sun 23 of Jan., 2005 18:38 UTC  (3780 Reads)
As multinational corporations move further to enforce their law-given monopolies over their "intellectual property," videogame players and makers are sure to suffer. This article, intentionally polemical, explores the issue of intellectual property in the context of videogame history, revealing how innovation is stifled when intellectual property law becomes too severe.
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Hackers, Slackers, and Shackles

By: Matt Barton  on: Sun 23 of Jan., 2005 18:36 UTC  (6543 Reads)
Electronic Arts' recent monopolistic antics spotlight why we need reform in the game development industry. This article explains how the methods and principles of the free software movement can radically transform and improve modern game development and help erase the line between gamers and developers.
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The Rhetorical Advantages of Giving

By: Matt Barton  on: Wed 26 of May, 2004 22:22 UTC  (6130 Reads)
Matt Barton explains why people with a desire to change people's attitudes, beliefs, or practices ought to give up copyright protection and instead fight to ensure that their thoughts are as available as possible.

Embrace the Wiki Way!

By: Matt Barton  on: Fri 21 of May, 2004 14:34 UTC  (21823 Reads)
Barton explains what the heck a wiki is, and why compositionists ought to use them in their classrooms.
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admin, 16:49 UTC, Mon 04 of May, 2009: Don't worry, I simply need to transfer some grades from my notes.
scer0801, 21:41 UTC, Thu 30 of Apr., 2009: Dr. Barton, I was looking at the grades on D2L and was wondering why there is a section ungraded under the agendas category? Ben and I have done all the agendas and brought them to class.
admin, 17:41 UTC, Mon 27 of Apr., 2009: mattbarton.net slash search dot html
B1G, 16:20 UTC, Mon 27 of Apr., 2009: how do i find out how many words i have typed in the blogs and forums
admin, 22:52 UTC, Sun 26 of Apr., 2009: That's fine, but please mark the changes.