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markymark, 23:19 UTC, Sat 28 of Jun, 2008: Diablo III was just announced.
admin, 14:04 UTC, Mon 12 of May, 2008: Grading, grading, grading.
markymark, 22:23 UTC, Fri 09 of May, 2008: I can't say exactly because I'm not in beta; but, it's the same developer as Dark Age of Camelot, which, I think, did the best job with pvp of any mmorpg so far.
admin, 16:10 UTC, Fri 09 of May, 2008: Heard about it. that and age of conan. any good?
markymark, 13:31 UTC, Fri 09 of May, 2008: Warhammer Online, check it out!
Online users
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Overcoming Shyness and Participating in Class Discussions
By: Matt Barton  on: Tue 19 of Dec, 2006 [23:19 UTC]  (1599 reads)
Do you have problems speaking up in class or participating in class discussions? Do you struggle to overcome shyness, self-consciousness, or self-doubt? Read this article for some useful tips!
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Computers and Writing
By: Matt Barton  on: Tue 14 of Feb, 2006 [16:57 UTC]  (2724 reads)
Some thoughts on computers, writing, humans, and brains!
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Liberal Arts: More than Job Training
By: John H. Bickford, Jr.  on: Tue 31 of Jan, 2006 [21:41 UTC]  (2776 reads)
Ever wondered why you have to take college courses that aren't related to your future job? Read this article to find out!
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On Family Gaming
By: Matt Barton  on: Sun 23 of Jan, 2005 [17:43 UTC]  (3300 reads)
Videogaming isn't always about boys blasting each other to bits in massive fragfests. In this article, Matt explains why so many vintage games were ideally suited (and even designed) for whole families to play together. The article also describes the potential family appeal of Sony's EyeToy? and the infamous DDR.
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The Rise and Fall of Game Audio
By: Matt Barton  on: Sun 23 of Jan, 2005 [17:42 UTC]  (3175 reads)
What can you do with a computer that you can't do with an orchestra, and why aren't more people doing it? To answer that question, Matt takes us on a journey through the history of game audio and shows how big business and lack of artistic integrity led to the fall of true innovation in the field. The article is informed by Matt's personal interviews with greats like Rob Hubbard, Jon Appleton, Jan Harries, and George Sanger (The Fat Man).
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Gay Characters in Videogames
By: Matt Barton  on: Sun 23 of Jan, 2005 [17:40 UTC]  (4979 reads)
In this article, Matt explores the issue of homosexuality in modern (and classic) videogames, starting with the rather startling endorsement of gay marriage in Atari's The Temple of Elemental Evil.
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The Videogame in the Age of Mechanical Reproduction
By: Matt Barton  on: Sun 23 of Jan, 2005 [17:38 UTC]  (2783 reads)
As multinational corporations move further to enforce their law-given monopolies over their "intellectual property," videogame players and makers are sure to suffer. This article, intentionally polemical, explores the issue of intellectual property in the context of videogame history, revealing how innovation is stifled when intellectual property law becomes too severe.
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Hackers, Slackers, and Shackles
By: Matt Barton  on: Sun 23 of Jan, 2005 [17:36 UTC]  (5328 reads)
Electronic Arts' recent monopolistic antics spotlight why we need reform in the game development industry. This article explains how the methods and principles of the free software movement can radically transform and improve modern game development and help erase the line between gamers and developers.
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The Rhetorical Advantages of Giving
By: Matt Barton  on: Wed 26 of May, 2004 [22:22 UTC]  (4394 reads)
Matt Barton explains why people with a desire to change people's attitudes, beliefs, or practices ought to give up copyright protection and instead fight to ensure that their thoughts are as available as possible.
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Embrace the Wiki Way!
By: Matt Barton  on: Fri 21 of May, 2004 [14:34 UTC]  (15964 reads)
Barton explains what the heck a wiki is, and why compositionists ought to use them in their classrooms.
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